Apple’s new patent reveals technology for Vision Pro displays aimed at minimizing both motion sickness and eyestrain. The displays incorporate high-resolution screens and ultra-low latency, reducing the risk of motion sickness typically associated with head-mounted displays.
The low latency is facilitated by Apple’s R1 chip, managing image processing with just a 12-millisecond lag. Apple’s developer guidelines advise against overwhelming motion and excessive movements to ensure user comfort.
Another issue addressed is the vergence-accommodation conflict (VAC) causing eyestrain. VAC occurs when the brain perceives virtual objects as farther away than they actually are. Apple’s patent proposes solutions involving displays and lenses to alter image perception, though it’s uncertain which methods are integrated into Vision Pro.
Setting up Vision Pro is straightforward, similar to configuring Face ID. The headset provides a comparable field of view to other devices, with mostly clear passthrough images, though sudden lighting changes can momentarily affect this. Users report no eye strain during usage, and Apple is working on the EyeSight feature.
EyeSight is a highlight, offering an outward display that simulates the wearer’s eyes using a lenticular display, adjusting views based on the angle. Data from eye-tracking cameras and a 3D facial scan creates the digital eye image. While the technology remains untested, it aims to reduce isolation in VR by allowing users to interact naturally with their environment and be seen by others.
Despite potential limitations like lower resolution and restricted viewing angles, Apple believes the effort is justified to foster natural interactions and reduce the disconnect between users and their surroundings. EyeSight can automatically switch between transparent and opaque modes, optimizing the user’s experience when interacting with content or people.
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