Nintendo: Cloud is not the future of gaming
Iwata says Cloud gaming has major issues.
Satoru Iwata, president of Nintendo, was asked by investors about the future of dedicated gaming platforms, and whether they would be negatively affected by newer gaming solutions, like Cloud gaming services.
Needless to say, he dismissed the notion right away, pointing out that Cloud gaming has some inherent problems.
“For some highly interactive games, action games in particular, the time required to reflect the push of a button on the screen is critical and the frame rate determines the fluidity of the movements,”
he said, referring to the latency issues of online cloud gaming services.
“This means that there are some types of games that can be put on the Internet and others that cannot. There are many things that cloud gaming cannot do by design, but this fact has not been communicated well to the public, and I find it strange that many people claim that cloud gaming is the future.”
He said that Nintendo’s stance is that dedicated gaming platforms will not die out, and denied suggestions that Nintendo was going to integrate its home and portable devices into one in the near future.
He obviously doesn’t know how cloud gaming works. For most games a front end is downloaded to the console that handles the stuff that needs low latency, the graphics are then drawn in around this structure. So there may be some blurriness but controls should still be spot on. Now some early services just streamed a video signal of a remote controlled system playing the game… that is probably what Iwata was thinking of.